Here you can define the types of light sources available in your BRPG games. Simply edit this text file as required by your RPG system's specific rules regarding lighting. Note that cone-based light sources are not currently supported, but are included here because they will be added in a future update.

The format to follow is:
	The name of the light source
	The shape that defines the light source (valid values are radius, cone, and beam)
	The bright light range, measured in grid squares or hexes (valid values are 0-12, and 24)
	The shadowy light range, measured in grid squares or hexes (valid values are 0-12, and 24)
	The angle of light projected (only required for cones)

Note that each entry must start on a new line, and that each piece of information within an entry must be separated by an asterisk (*). The order that light sources are listed here will be the order in which they are shown in the Light Sources popup menu.

The default list included with BRPG is largely from Dungeons & Dragons, v3.5.

For game systems that don't use a "shadowy light range" (for example, D&D v 3.0), simply make that number a zero.
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Light Sources:
Candle*Radius*0*1*360
Torch*Radius*4*8*360
Lamp, Common*Radius*3*6*360
Lantern, Bulleseye*Cone*12*24*120
Lantern, Hooded*Radius*6*12*360
Sunrod*Radius*6*12*360
Continual Flame Spell*Radius*4*8*360
Dancing Lights Spell*Radius*4*8*360
Daylight Spell*Radius*12*24*360
Light Spell*Radius*4*8*360
Flashlight*Beam*4*8*360
Police Car Spotlight*Beam*12*24*360
Reveal Overlay, S-M*Radius*1*2*360
Reveal Overlay, L*Radius*2*3*360
Reveal Overlay, H*Radius*3*4*360
Reveal Overlay, G*Radius*4*5*360
Reveal Overlay, C*Radius*5*6*360
