Here you can define the types of enhanced night vision available in your BRPG games. Simply edit this text file as required by your RPG system's specific rules.

The format to follow is:

	The Name of the enhanced night vision type

	The Effective Range, measured in grid squares or hexes
		(valid values are 0-12, and 24)

	The Range Multiplier
		(valid values are .25, .5, .75, 1, 1.5, 2, 2.5, 3, and 4)

	Special Enhancement
		(valid values are 0, 1, and 2)

Note that each entry must start on a new line, and that each piece of information within an entry must be separated by an asterisk (*). The order that the enhanced night vision types are listed here will be the order in which they are shown in the Enhanced Night Vision popup menu.

Setting the Special Enhancement to 1 means that a unit with this Enhanced Night Vision always sees dim light as bright light, and the dynamic Fog of War layer is ignored if Moonlight or any light source brighter than a candle is present.

Setting the Special Enhancement to 2 means that a unit with this Enhanced Night Vision can see even in complete darkness (the dynamic Fog of War layer is always ignored).

The default list included with BRPG is primarily from Dungeons & Dragons, v3.5 and 4th Edition.
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Enhanced Night Vision Types:
Low Light Vision*0*2*0
Hybrid Vision*4*1.5*0
Dark Vision*12*1*0
Low-Light Vision [4E]*0*1*1
Darkvision [4E]*0*1*2
