Search found 35 matches

by rochambeaux
Thu Nov 27, 2014 3:03 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

The Dice artpack images are the same as the dice that are built into BRPG's Dice Roller, just re-packaged for use on the main window. The images were made from a scan that Kepli provided me of his dice. I just retouched and recolored those images in Photoshop. Sometimes I erased the pips or numbers...
by rochambeaux
Wed Nov 26, 2014 8:13 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

Thanks!!

How did you get the Dice Art Pack images to look so nice? Are they 3D rendered/vectored images or were they scanned/photographed somehow?
by rochambeaux
Wed Nov 26, 2014 3:06 am
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

No luck - named the images inside the CST exactly as your example, then made it into a CXT.

Moved it into the white dice folder and renamed it d6 White.CXT

It shows up in the Dice Window but does nothing.
by rochambeaux
Tue Nov 25, 2014 11:50 pm
Forum: FAQs & Tips
Topic: Dice Images
Replies: 0
Views: 3418

Dice Images

How did you create the images used for the Dice Packs? Did you scan/take pictures of physical dice or are they "virtual"? If digital, is there anyplace to get source files/images, either free or paid? I've tried multiple ways of scanning, pictures, etc. of physical dice and they just look like crap :)
by rochambeaux
Tue Nov 25, 2014 9:34 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

I placed the CTX file under \Dice Sets\White and named it "d6 White MKDice.cxt". What am I missing? If you are simply replacing the default d6, try naming the CXT exactly the same as the old one. See this post for instructions I posted for another custom die, then extrapolate for your needs. Do I n...
by rochambeaux
Wed Nov 05, 2014 5:30 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

I was able to create a new cast and encrypt it to CTX. BGE "sees" the new dice in the dice macro window without crashing or any error messages. When I click on it the popup for number of dice appears but that's it - It won't select any. (See attachment) ​ I placed the CTX file under \Dice Sets\White...
by rochambeaux
Sat Nov 01, 2014 1:26 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

Is the only way to get the dice "look" and roll result reporting is via the dice macro? Yes. Deployments are only for dice on the mapboard/gametable. Thanks. I'm still searching for a copy of Director 10 - can't find a copy anywhere. You'd think 10 year old software would be available someplace :)
by rochambeaux
Sat Nov 01, 2014 1:45 am
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

bump
by rochambeaux
Fri Oct 31, 2014 3:59 am
Forum: FAQs & Tips
Topic: BGE Demo vs 1.5
Replies: 1
Views: 2818

BGE Demo vs 1.5

Watching through the most recent demo's I'm not finding a couple of options that show up in the video: At 13:17 in "Game Porting Tutorial for Battlegrounds Gaming Engine, Part 1" you select "Merge Into Multi-token Component". I'm trying the same thing with tokens I scanned in for a game and that opt...
by rochambeaux
Thu Oct 30, 2014 2:42 pm
Forum: Submit Feedback
Topic: Artpacks (User Created)
Replies: 16
Views: 11826

Re: Artpacks (User Created)

I am excited at this prospect! In the meantime, is it a simple matter to create artpacks with Director, or is it too involved (or proprietary) a topic to discuss? I'll see if I can compile some sort of instructions or reference document explaining the layout and formatting of artpacks using Directo...
by rochambeaux
Wed Oct 29, 2014 4:52 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

So if I go the multi-token route It's basically going to be a "flat" image that simulates a dice roll using the CTRL-R command? There's no need for the CXT, correct? Is the only way to get the dice "look" and roll result reporting is via the dice macro? I don't understand the relationship between th...
by rochambeaux
Wed Oct 29, 2014 3:39 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

It's possible that D11.5 is too new to compile the external cast into a format that BGE can use. Email me your CST file and I'll compile it for you (using D10 2004 MX) and send it back. The Deployment file is easy enough to make, assuming you've named your die graphic files exactly the same as the ...
by rochambeaux
Wed Oct 29, 2014 1:18 am
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

Followed instructions above and no luck. If I try this : Dice Macro - Dice Set - White Getting the following error: Movie F:\BGE v1_5 Win\Dice Sets White\d6 White MageKnight.cxt cannot be loaded. The file version it too new. If I try to "Load Deployment" my CXT is not visible - it only sees BGD file...
by rochambeaux
Tue Oct 28, 2014 9:06 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

I uninstalled D12 and tried D11.5. I found a "Protect" option under XTRAS->Update Movies. is that the correct option? It did let me create a CXT but I don't know if I did it correctly - can't figure out how to load it into BGE. I read through the Dice Artpack instructions but they seem to be written...
by rochambeaux
Tue Oct 28, 2014 7:11 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

Is .CXT a format not used in Director 12? I was able to load the images, etc. but the only option I can find is to save as a .CST file.

I even Googled encrypt and CXT and found nothing. Do I need an older version of Director?
by rochambeaux
Tue Oct 28, 2014 3:01 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Re: Custom Dice

Thanks! I have access to Adobe Director - never used and have no idea how it works but I've self taught myself PhotoShop and Illustrator well enough to be dangerous :) Let me take a stab at it first and see how much I can muck it up... With BGE I'm pretty confident with my ability to do card based g...
by rochambeaux
Sun Oct 26, 2014 7:56 pm
Forum: FAQs & Tips
Topic: Custom Dice
Replies: 30
Views: 32868

Custom Dice

How hard would it be to make custom dice for use in BGE?
by rochambeaux
Mon Oct 20, 2014 4:48 pm
Forum: FAQs & Tips
Topic: Draw and Discard Functions
Replies: 12
Views: 6841

Re: Draw and Discard Functions

So if I wanted the drawn cards to not overlap then they would need to be sized down to no more than 1 grid square wide?

Would the resize all also change the grid square size as well? I'm confused how using "resizeall" differs from changing the size of the images.
by rochambeaux
Mon Oct 20, 2014 3:14 pm
Forum: FAQs & Tips
Topic: Draw and Discard Functions
Replies: 12
Views: 6841

Re: Draw and Discard Functions

The last test I did I re-sized them all to a standard 400 pixels wide - at that size the drawn card overlaps the source deck about 50%
by rochambeaux
Mon Oct 20, 2014 1:18 pm
Forum: FAQs & Tips
Topic: Draw and Discard Functions
Replies: 12
Views: 6841

Re: Draw and Discard Functions

OK so your reply above about stagger distance does not apply?

In order to not have drawn cards overlap the source deck then the cards would need to be sized down very very small?
by rochambeaux
Mon Oct 20, 2014 2:18 am
Forum: FAQs & Tips
Topic: Draw and Discard Functions
Replies: 12
Views: 6841

Re: Draw and Discard Functions

Yes, see pg. 77 of the BGE User Manual. Then see pg. 87 for a way to programatically set the stagger distance using the Chat window. Must be doing something wrong. When I adjust the stagger setting it does not impact the offset for Draw. When I stagger the cards it works but not for draw. Is there ...
by rochambeaux
Mon Oct 20, 2014 2:00 am
Forum: FAQs & Tips
Topic: Numbers on top of Cards?
Replies: 1
Views: 2817

Numbers on top of Cards?

What are the 1-9 that appear on top of cards and how do I turn them off?
by rochambeaux
Thu Oct 16, 2014 12:51 am
Forum: FAQs & Tips
Topic: Designated Player Areas?
Replies: 1
Views: 2608

Designated Player Areas?

Is it possible to define certain areas of the game board to be visible to certain players only, i.e. "personal space"

If so could the host be treated as one of those players?
by rochambeaux
Tue Oct 14, 2014 3:18 am
Forum: FAQs & Tips
Topic: Draw and Discard Functions
Replies: 12
Views: 6841

Draw and Discard Functions

Is there a way to change the offset cards are moved to when they are drawn? It seems there's a "sweet spot" for whatever the default setting is versus the size of the deck images; to big and they overlap. Too small and they move far to the right. Discard: Does this do nothing visible in a single pla...
by rochambeaux
Tue Oct 14, 2014 12:07 am
Forum: Battlegrounds Gaming Engine
Topic: Floating License for BGE?
Replies: 5
Views: 3265

Re: Floating License for BGE?

How would having 2 different registered copies of BGE work when trying to bounce between 2 systems? Would the Thumb Drive approach work or would each folder/instance I copy on there be tied to a specific machine?