Search found 96 matches

by greytale
Wed Jun 06, 2007 5:45 pm
Forum: Developer's Notebook
Topic: Sample Adventure Progress Reports
Replies: 52
Views: 37499

Hi Heruca, Thanks for the sample adventure. Once I have access again to my PC I will be sure to dissect it. :D I do have a thought about the upgradability of this and other potential third party modules. Will there be a requirement for the developers to update the modules with every release of Battl...
by greytale
Tue Jun 05, 2007 11:47 pm
Forum: Other News
Topic: Latest Site Updates
Replies: 143
Views: 91676

OK, the new animated GIF is posted. Check it out on the home page and let me know if it's effective at conveying the message that BRPG is suitable for any genre or RPG system. Huh... what....I can't play "Toon" on this. :wink: Looks cool Heruca. When is our first western game to round out the genres?
by greytale
Tue Jun 05, 2007 1:50 pm
Forum: Players Seeking Games
Topic: Looking for a game.
Replies: 38
Views: 26054

*Sniff* Nobody wants me to play??? :cry: I may actually run a game of Castles and Crusades in a bit. (Plays like first edition D&D without THAC0). Currently, I am putting my sons through a module, trying to gauge how rusty I have gotten DMing. :P If you have an interest I will be sure to keep you i...
by greytale
Thu May 31, 2007 10:28 am
Forum: Players Seeking Games
Topic: Looking for a game.
Replies: 38
Views: 26054

Hi Ebonyknight, I am kind of in the same boat as you looking for a steady game after a 10 year hiatus. So there are two players here if anyone is interested. :) While I have never played Warhammer, I play Lord of the Rings Tabletop and D&D minis with my sons and could easily see those ported to BRPG...
by greytale
Thu May 31, 2007 10:17 am
Forum: Players Seeking Games
Topic: Ready to Roll
Replies: 8
Views: 6947

Alright, I just added Castles and Crusades to my list. If anyone has a C&C game out there I would love an invite. I must say I was quite impressed with these rules. If it is possible to have a game that can have comfortable rule system that doesn't trip up roleplay C&C is it. Easy to learn, very old...
by greytale
Fri May 25, 2007 6:13 pm
Forum: Product Releases
Topic: BRPG v1.0.8 beta released
Replies: 16
Views: 38972

Thanks for your efforts Klodabien.
by greytale
Fri May 25, 2007 1:22 pm
Forum: Developer's Notebook
Topic: Sample Adventure Progress Reports
Replies: 52
Views: 37499

Sweet work Heruca. Is it done yet?....How about now? :wink:
by greytale
Mon May 21, 2007 10:26 am
Forum: Developer's Notebook
Topic: Sample Adventure Progress Reports
Replies: 52
Views: 37499

Great to hear you are making progress Heruca. It will be very interesting to see and discuss the BRPG construction of this adventure once it is released. I am very curious about the level of automation that can be used. In the end, I am hopeful this will be catalyst for more end-user modules.

Grey
by greytale
Mon May 21, 2007 10:14 am
Forum: The Clubhouse
Topic: Looks Great!
Replies: 14
Views: 5111

Welcome Pedrov.
by greytale
Thu May 17, 2007 10:07 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

Cool. It was never an issue for me I was just trying to help out.
by greytale
Thu May 17, 2007 9:53 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

It was not closing the panel it was disabling FOW and Yes the Ctr-1 key will hot-key it back. The confusion was that I had used the quick buttons within the FOW panel and never realized that it changed the cursor mode.
by greytale
Thu May 17, 2007 9:39 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

The answer is, if you leave a FOW tool selected when you disable FOW it does not default back to "select", so you can no longer drag and select and the mode menu is no longer available. You must change back to "select" before you disable "FOW".
by greytale
Thu May 17, 2007 9:31 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

Alright, I wiped all my prefs and reinstalled into an empty directory.
I believe it is working right now.

When fog of war is "on" the cursor mode can be selected, which makes sense because there would only be the default "select" mode when it was off.
by greytale
Thu May 17, 2007 8:54 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

I updated my post above Heruca.
by greytale
Thu May 17, 2007 8:46 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

Alright, I got home tried it and it didn't work and there was no cursor menu under the button. I hosted a game and whamo it worked but still no cursor button. I went back removed everything and started 1.07a, then reinstalled and it now works standalone but still no cursor menu. Repeated from 1.07 a...
by greytale
Thu May 17, 2007 8:17 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

:lol: :lol: :lol:

Exactly. Couldn't quite recall the acronym in PC Magazine. Either way I am still an idiot. :lol: Thanks for the dope slap Farland.
by greytale
Thu May 17, 2007 4:23 pm
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

Ahh, I kind of figured it was a PEBKAU (Problem exists between keyboard and user). Thanks Heruca. I will figure out what I did wrong tonight. :D
by greytale
Thu May 17, 2007 10:05 am
Forum: Fixed Bugs
Topic: Marquee select function V 1.08
Replies: 16
Views: 8334

Marquee select function V 1.08

I am not sure whether anybody else has encountered this but I am unable to use the left-click-and-drag function to select anything. I tried toggling the different options (Objects Only, Figures Only, Both) to see if it made a difference but the problem still existed. Will the screen actually show a ...
by greytale
Wed May 16, 2007 12:11 pm
Forum: Product Releases
Topic: BRPG v1.0.8 beta released
Replies: 16
Views: 38972

Woohoo, I will check it out soon. Thanks Heruca.
by greytale
Sun May 13, 2007 5:14 pm
Forum: Submit Feedback
Topic: Sneak Preview of new FoW capabilities in v1.0.8
Replies: 18
Views: 6103

Wow that is awesome.
by greytale
Sun May 13, 2007 5:12 pm
Forum: Other News
Topic: Forum Upgraded!!!
Replies: 29
Views: 20546

Great work Omnidon.
by greytale
Fri May 11, 2007 9:58 am
Forum: Links & Resources
Topic: Random wilderness map generator
Replies: 8
Views: 4299

Excellent web app. I am curious to how random it is.


Kepli wrote:Very cool ... 8)

Funny how the GMS Parlor is mentioned, but not the actual source, the Dundjinni community :wink:
I guess the CSUAC archives were used for this. :)
LOL, I caught the same thing Kepli.
by greytale
Fri May 11, 2007 9:54 am
Forum: Submit Feedback
Topic: Sneak Preview of new FoW capabilities in v1.0.8
Replies: 18
Views: 6103

heruca wrote:Just "Shared Party View", for now.

Player-specific and figure-specific views are planned, though, just not for v1.0.8.
That is additional great news. That was one of things that always concerned me with any VT. I think it is critical to see exactly what the players sees.
by greytale
Thu May 10, 2007 11:03 pm
Forum: Submit Feedback
Topic: Sneak Preview of new FoW capabilities in v1.0.8
Replies: 18
Views: 6103

Very Nice work Heruca. You always give us something to look forward to with each release.
by greytale
Wed May 02, 2007 5:10 pm
Forum: Submit Feedback
Topic: Player side archiving of visual aids.
Replies: 6
Views: 3045

I could see the possibility of both types. Both backpack items (always available) and encounter wide visual aids. An encounter might be a visual puzzle that is only good for that area. The backpack solution would probably require the ability for the GM to remove or lock an aid from the player when e...