Dungeon Painter Online

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pyro
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Dungeon Painter Online

Post by pyro » Mon Jun 27, 2011 1:00 pm

Hi, Dungeon Painter is a powerful flash-based encounter map design tool.
Here is a short feature list:

Layers and groups
Tile categories & subcategories with preview
Export to png and jpg
Maps sharing through online gallery
Export to multipage pdf for print
Special black & white collection for print
Square and hex grid
Hotkeys

Screenshot, and small video
Image

No downloads, installation or registration required

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heruca
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Post by heruca » Mon Jun 27, 2011 3:29 pm

Welcome, pyro.

That looks pretty nifty. I'll have to play around with it when I get some time.

Does the program let you specify an export resolution? For example, could I ask it to export a JPG at 122 pixels per grid square?
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

pyro
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Post by pyro » Mon Jun 27, 2011 6:16 pm

Thank you, heruca.
I think it's possible to include export resolution to the next version, it'll take about few days.

pyro
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Post by pyro » Wed Jun 29, 2011 2:39 pm

Good news:)
Now you may define grid square size in pixels, in export window.

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cyberunner8
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Trying out pyromancer

Post by cyberunner8 » Sun Jul 03, 2011 11:43 pm

I like; the program, the price (free is nice on the bank book), and user friendly interface.

I am having some difficulty downloading the maps at 122 pixels per square grid as a jpg, but that can very easily just be my computer. Anyone else have this problem? 8)

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heruca
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Post by heruca » Mon Jul 04, 2011 12:20 am

Seems to be working for me (using Chrome on a Mac, in case it matters). I saw no discernible difference between JPG output and PNG output, so I recommend JPG due to the smaller file sizes.

Pyro, thanks for addressing the resolution request, and doing it so quickly.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

pyro
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Post by pyro » Fri Jul 29, 2011 5:42 pm

Hi, some good news

New version of Dungeon Painter Online
provides some improvements and at last
supports user's images collections,
make it's possible to use them as native.

If you are intersting, let's read 'How to' page.

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Kepli
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Post by Kepli » Mon Aug 01, 2011 4:15 am

Pretty nifty application :D
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cyberunner8
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Post by cyberunner8 » Mon Aug 01, 2011 11:57 pm

I like it, but it does have a map export cap of 99 pixels per square. You can make a map then reedit the same map to have 122 pixels per square in another program.

It is fun to use, thanks for this latest version! 8)

pyro
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Post by pyro » Wed Aug 03, 2011 10:57 am

cyberunner8 wrote:I like it, but it does have a map export cap of 99 pixels per square.
No, painter doesn't have export square size cap,
but Flash has limitations of generated picture size.

So, if you want use it with 32 px, you will be able to export 150x100 or less zone,
and If you want use it with 122 px, you will be able to export 40x28 or less zone.

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cyberunner8
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Post by cyberunner8 » Wed Aug 03, 2011 10:40 pm

Cool! Thanks Pyro! That is helpful.

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Omnidon
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Post by Omnidon » Mon Aug 22, 2011 6:52 am

pyro wrote:Flash has limitations of generated picture size.
I have actually been searching for a solution to this for a long time, since I need it for my own mapping application.
(I have tilesets that are like 256x16000, and I need to support maps bigger than 4095x4095)

And it seems I finally may have found something that works:
http://blog.inspirit.ru/?p=378

http://code.google.com/p/in-spirit/wiki/PNGEncoder

It's a custom PNG Encoder that supports saving massive files that can be composites of several BitmapData objects.

The first page I linked has a demo as well as some more relevant links.

pyro
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Post by pyro » Wed Aug 31, 2011 11:20 am

Thank you, Omnidon.
Fine library.

Now it's possible to create realy very big maps!

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Omnidon
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Post by Omnidon » Mon Apr 09, 2012 10:20 pm

What's New in AIR 3.0 wrote:Higher resolution bitmaps (mobile and desktop). In previous versions of AIR, bitmaps were limited to 16 megapixels (16,777,215 pixels) with a maximum width/height of 8,191. Starting with AIR 3, all limitations have been removed from AIR, which means maximum sizes are now imposed by the host operating system instead.
http://www.adobe.com/devnet/air/article ... tsnew.html
I just tested this, and it works perfectly ;-)
I just imported a 256x16448 tileset in my mapping application.
So if you wanted to support large bitmaps without using the above mentioned library, you could create an AIR-based plugin or standalone AIR version of your application.

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