The Cult Token set

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Lordippon
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The Cult Token set

Post by Lordippon » Wed Sep 23, 2009 3:30 pm

Hi All

I have started to redo my Cult figures for BRPG.
Here are the first Cult Token set.

All tokens are 122 dpi. Scale them to 50% and they will look great at 200 % zoom.

All the tokens are in the zip.
Attachments
Cult Soldiers.zip
(375.02 KiB) Downloaded 130 times
Cult contact sheet.jpg
Cult contact sheet.jpg (196.74 KiB) Viewed 1265 times

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heruca
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Post by heruca » Thu Sep 24, 2009 1:06 am

These really look great, Lordippon. The coloring and detail is excellent. Thanks for sharing these!
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

Lordippon
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Post by Lordippon » Fri Sep 25, 2009 11:54 am

Here is the next Cult token set. The Cults elite soldiers.
Attachments
Cult Soldier elite.zip
(260.62 KiB) Downloaded 112 times
Cult elite contact sheet.jpg
Cult elite contact sheet.jpg (158.93 KiB) Viewed 1239 times

Lordippon
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Post by Lordippon » Fri Oct 02, 2009 12:55 pm

Here is the 3rd Cult Token Set: The Cult Necromancer
Attachments
Cult Necromancer.zip
(383.51 KiB) Downloaded 110 times
Cult Necromancer Contact Sheet.jpg
Cult Necromancer Contact Sheet.jpg (190.04 KiB) Viewed 1218 times

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heruca
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Post by heruca » Sat Oct 03, 2009 12:01 am

Thanks once again, Lordippon. This has become quite a collection.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

markuwp
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Great figures

Post by markuwp » Tue Oct 06, 2009 4:17 pm

Lordippon wrote:Here is the 3rd Cult Token Set: The Cult Necromancer
These figures look great. Thanks so much for sharing!

Now I just have to figure out a way to introduce a cult into my current campaign story...

Lordippon
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Post by Lordippon » Wed Oct 07, 2009 9:07 am

In my campaign the Cult is all about helping their leader to become an acendant (Immortal). The players is of cource opposed to that plan, and so the Cult has become a major adversary involved in many of my campaign plots. My players spend many adventures to spoil the Cults efforts and in the proces the players learn more and more about what it takes to reach Acendancy.

You could introduce the Cult by letting them take out the local thiefs guild in a major city, perhaps your players will become involved in stopping the Cult taking over the entire city from with in. But first they must find out what they are. Just an Idea.

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