Page 1 of 1

The Cult Token set

Posted: Wed Sep 23, 2009 3:30 pm
by Lordippon
Hi All

I have started to redo my Cult figures for BRPG.
Here are the first Cult Token set.

All tokens are 122 dpi. Scale them to 50% and they will look great at 200 % zoom.

All the tokens are in the zip.

Posted: Thu Sep 24, 2009 1:06 am
by heruca
These really look great, Lordippon. The coloring and detail is excellent. Thanks for sharing these!

Posted: Fri Sep 25, 2009 11:54 am
by Lordippon
Here is the next Cult token set. The Cults elite soldiers.

Posted: Fri Oct 02, 2009 12:55 pm
by Lordippon
Here is the 3rd Cult Token Set: The Cult Necromancer

Posted: Sat Oct 03, 2009 12:01 am
by heruca
Thanks once again, Lordippon. This has become quite a collection.

Great figures

Posted: Tue Oct 06, 2009 4:17 pm
by markuwp
Lordippon wrote:Here is the 3rd Cult Token Set: The Cult Necromancer
These figures look great. Thanks so much for sharing!

Now I just have to figure out a way to introduce a cult into my current campaign story...

Posted: Wed Oct 07, 2009 9:07 am
by Lordippon
In my campaign the Cult is all about helping their leader to become an acendant (Immortal). The players is of cource opposed to that plan, and so the Cult has become a major adversary involved in many of my campaign plots. My players spend many adventures to spoil the Cults efforts and in the proces the players learn more and more about what it takes to reach Acendancy.

You could introduce the Cult by letting them take out the local thiefs guild in a major city, perhaps your players will become involved in stopping the Cult taking over the entire city from with in. But first they must find out what they are. Just an Idea.