72 DPI Numbers

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danielpryor
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72 DPI Numbers

Post by danielpryor » Sat Dec 03, 2011 7:09 pm

I don't use 122 DPI maps instead I use 72 DPI maps and simply readjust the grids, etc. Here is a set of white numbers used for room numbers, etc. I created for 72 DPI. The numbers are offset so if you lay them down on a grid and put a 3 next to a 4 for example, it will look like a "34". I'll be creating a black one soon.

I also want to do some simple animations soon when time allows, like spell effects, etc.

http://gallery.rptools.net/v/contrib/da ... ects/BRPG/
Last edited by danielpryor on Sat Dec 03, 2011 7:24 pm, edited 1 time in total.

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heruca
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Post by heruca » Sat Dec 03, 2011 7:16 pm

Welcome, Daniel.

Animations would probably need to be in Flash format. Are you good with Flash, or some app that outputs Flash files?
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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danielpryor
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Post by danielpryor » Sat Dec 03, 2011 7:31 pm

heruca wrote:Welcome, Daniel.

Animations would probably need to be in Flash format. Are you good with Flash, or some app that outputs Flash files?
Yes but I will probably do this in the distant future. busy with other prjects...

Here's a link to my other numbers (Elevation Marks) Note that these can all be used with Dundjinni too as they are done in 200x200 squares.

http://gallery.rptools.net/v/contrib/da ... ion_marks/

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