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Figure Bases

Posted: Mon Jan 09, 2006 12:57 pm
by erian_7
I'll be using this thread to post contact sheets of the bases I have thus far (314 to be exact). They are in a hexagonal shape right now, as it's easiest to start from a hex and work toward squares and circles. heruca, you've got first shot at any of these you want to use in BRPG or your wargame app.

As a note, the reason I like multiple base options is because it helps differentiate (and group) figs visually during an online game. So all the flying creatures get Sky bases, with different Sky patterns for the grunts, casters, and leader, while all the fire creatures get the Lava bases, etc.


Bark
Image
Image

Fabricated
Image
Image
Image
Image

Foliage
Image

Glass (these are actually transparent, about 50% if I recall correctly)
Image

Ground
Image

Lava
Image

Leather
Image
Image

Metal
Image
Image
Image
Image
Image

Paper
Image

PhotoShop Styles (just used the base size and applied standard PS styles¦)
Image
Image
Image
Image
Image
Image
Image
Image

Skin
Image

Sky
Image

Snow
Image

Space
Image

Stone
Image
Image
Image
Image

Textile
Image

Water
Image

Wood
Image
Image
Image
Image
Image

Posted: Mon Jan 09, 2006 5:07 pm
by Halebop
Some great textures in there E7 ...and a lot of work too! Excellent job.

Posted: Mon Jan 09, 2006 5:22 pm
by erian_7
Thanks! As heruca knows, I got real bored on the run-up to Christmas here at work... :lol:

I'm particularly happy with a lot of those textures. I dug through a ton of free 3d object packages and pulled out textures/patterns that looked useful (I'm not brave enough to try my hand at 3d modeling yet...).

Many can be used in walls, floors, etc., as a lot of them are tileable patterns Also found a lot of alpha-channel bump maps to create neat items like woven leather, chain links, bricks, etc.

Posted: Mon Jan 09, 2006 7:11 pm
by heruca
Excellent stuff, Erian!

::applause::

I especially like the Transparent Glass bases, because I was thinking they could be used to indicate NPC demeanor towards the PCs: red for hostile, green for friendly, and blue (or grey) for neutral.

I can see that I'll eventually have to make the bases and dice fully customizable by having system-level folders for users to place their graphics of choice into. The same goes for the grid overlays, so people could make numbered grids, or grids with centerpoints, in various colors, etc.

Posted: Mon Jan 09, 2006 7:44 pm
by Kepli
Very cool ... nice textures Erian ... Good to have a lot of choises :D

Posted: Mon Jan 16, 2006 3:54 am
by Mind Flayer Monk
wow those are great-I only have one noobish question-how do you take them from the page they are saved on and make them individiual hexes?
With Photoshop or the Gimp?

MFM

Posted: Mon Jan 16, 2006 11:22 am
by erian_7
I've got PNG files (and PSDs for that matter) of every one--these are just JPEG contact sheets. You could use GIMP or PS to cut them out, but I'll shoot you any you'd like (can't store PNGs on my site) in higher resolution.

Posted: Wed May 03, 2006 9:10 am
by Blakey
Not sure there is enough selection there really....

:shock:

Posted: Wed May 03, 2006 9:19 am
by heruca
LOL, this is nothing. Just wait until I open the dice images up to user-modding.

Can't wait until this thread gets to page 2. Page 1 takes forever to load.

Posted: Wed May 03, 2006 10:09 am
by Halebop
Me too!

Posted: Wed May 03, 2006 10:10 am
by Halebop
So do I!

Posted: Wed May 03, 2006 10:10 am
by Halebop
And me!

Posted: Wed May 03, 2006 10:11 am
by Halebop
Don't...











Forget...











Me









Either!

Posted: Wed May 03, 2006 10:12 am
by Halebop
Nor me!

Posted: Wed May 03, 2006 10:12 am
by Halebop
That strange guy from New Zealand thinks this page should be over with too!

Posted: Wed May 03, 2006 10:13 am
by Halebop
But will it ever end?

Posted: Wed May 03, 2006 10:13 am
by Halebop
Huzzah!

Posted: Thu May 04, 2006 5:32 am
by Kepli
:lol:

Posted: Thu May 04, 2006 12:26 pm
by masterlurker
Halebop wrote:Huzzah!
Alright, no more caffiene for you. Your post count doesn't need any more inflation, you're already five times ahead of Kepli in posts (Gasp! Shock!)
~lurker~

Posted: Mon May 08, 2006 7:22 am
by Kepli
Five times Lurky ... guess you really are bad at math :wink:

Updated: uhm ... please skip Heruca's next comment :P

Posted: Mon May 08, 2006 10:35 am
by heruca
And we won't talk about Kepli's spelling. :)

Posted: Wed May 31, 2006 10:29 pm
by Jixxala
Wow an excellent selection of bases, awsome work.