Sample Adventure Progress Reports

A "blog" of sorts to track development progress, discuss design theory, etc.
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heruca
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Sample Adventure Progress Reports

Post by heruca » Tue Apr 03, 2007 12:29 am

Here I will be posting updates regarding the development of "The Quick & the Dead", a sample adventure that will be released for BRPG and offered as a free download for GM Client owners. The adventure is for 4 3rd-level characters, and is for use with the D&D 3.5 (or 3.0) game system. It was written by our very own Farland.

That said, here's the first update:
¢ Work on the adventure has commenced.
¢ The GM's "read-aloud" text has been compiled and organized into three distinct tab-delimited files.

Work on the chat macro feature that will enable the use of this read-aloud text is still ongoing, but it's looking pretty sharp so far.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by heruca » Thu May 17, 2007 8:39 pm

I spent most of today compiling the artwork that will go into the three main maps of this adventure, and all the necessary tokens. It's slow going when you have tens of thousands of pieces of art to root through. And I'm not even halfway done! :shock:

In preparation for the actual mapping, I've stripped the map images from the PDF adventure and pasted them each into a Photoshop file containing a grid overlay. Then I resized them to the proper BRPG scale. They will serve as a tracing layer for the real map.

Heh, I can easily see spending 4 or 5 days just making these three maps, but they should come out great.
Last edited by heruca on Thu May 17, 2007 10:00 pm, edited 1 time in total.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Farland » Thu May 17, 2007 9:55 pm

I cannot wait.
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Post by heruca » Mon May 21, 2007 1:05 am

I made good progress on the two dungeon maps this weekend. I'm working on both levels simultaneously, and have roughed them both out in their entirety, and all the necessary artwork has been selected and organized. Now it's just a matter of adding the detail work in Photoshop (but only things that won't be interactive objects in the Encounter).
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by greytale » Mon May 21, 2007 10:26 am

Great to hear you are making progress Heruca. It will be very interesting to see and discuss the BRPG construction of this adventure once it is released. I am very curious about the level of automation that can be used. In the end, I am hopeful this will be catalyst for more end-user modules.

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Post by heruca » Mon May 21, 2007 2:13 pm

greytale wrote: I am hopeful this will be catalyst for more end-user modules.
So am I.

I also expect it to be a catalyst for new features, as I discover for myself in "real world use" that certain capabilities are required or desired to enable the GM to run a game session without necessarily having to have 5 different apps open.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Alynnalizza » Mon May 21, 2007 7:25 pm

Can't wait to see this.

I am one that plans to do modules for BG, once I get back into even thinking about this stuff. :(

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Post by heruca » Wed May 23, 2007 11:50 pm

I worked on the area map today (a small town and the outlying area), and got a lot done. It's coming out much better than I'd expected, and I'm learning a lot. I should be able to get it finished with one more full day of work.

Farland, you're gonna flip when you see your adventure module "come to life" in Battlegrounds. :D
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Farland » Thu May 24, 2007 9:51 pm

heruca wrote: Farland, you're gonna flip when you see your adventure module "come to life" in Battlegrounds. :D
I can imagine, and I'm excited to see it. :D
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Post by heruca » Fri May 25, 2007 12:11 am

Time for a teaser. This is just a tiny corner of the area map.

I'm still working on adding swampland and crop fields.
Attachments
Original Map.jpg
Original Map from module PDF
Original Map.jpg (109.91 KiB) Viewed 7118 times
Map Sample.jpg
Work in Progress sample from BRPG conversion
Map Sample.jpg (133.8 KiB) Viewed 7096 times
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by tdwyer11b » Fri May 25, 2007 1:35 am

Dang, that looks good, great job updating the maps Heruca!

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Post by Farland » Fri May 25, 2007 9:24 am

Holy crap! That looks amazing.

I love how the dirt of the road is smeared on the bridge a bit.
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Post by Kepli » Fri May 25, 2007 9:29 am

Glad I scrolled down ... I was already thinking "what the hell ..?!?!?" :lol:

Great job Heruca :D
Is that all Dundjinni or a mix of Dundjinni and Photoshop?
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Post by heruca » Fri May 25, 2007 12:30 pm

Thanks.

It's all done in Photoshop, Kepli, using art from the DJ forums.
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Post by greytale » Fri May 25, 2007 1:22 pm

Sweet work Heruca. Is it done yet?....How about now? :wink:

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Post by trevor » Sat May 26, 2007 9:38 pm

Nice translation, heruca!

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Post by Dormouse » Sun May 27, 2007 3:53 am

heruca wrote:It's all done in Photoshop, Kepli, using art from the DJ forums.
So, what made you use Photoshop rather than DJ?

(I ask because I'm always interested in peoples' mapping techniques and workflow choices.)

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Post by heruca » Sun May 27, 2007 12:51 pm

Several reasons. One is that I have yet to file away all my downloaded art into their corresponding DJ directories (with matching property files), and doing that would require a long time (weeks?), and I want to get these maps done quickly. Another is that I am more comfortable in PS than I am with DJ, because I've been using PS a long time, and have yet to make a real map in DJ. Lastly, it's because most of the art I'm using was made by different people and in different styles, and I wanted to give the art a more integrated, consistent look. I can do that in PS, but not in DJ.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by heruca » Sun May 27, 2007 12:55 pm

One other reason: PS lets me easily place the original map in a tracing layer, so that I can do a more accurate recreation of the original map. I couldn't do that in DJ.
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Post by Dormouse » Sun May 27, 2007 1:33 pm

Very good reasons. The need to put stuff in directories is one of the reasons I wouldn't use DJ.

It is interesting how it can sometimes be easier to envisage a mapping project in a photo editing or art prog rather than in a specialised mapping progs. Mapping progs can make some tasks much quicker and easier, but they all introduce restrictions to what can be done. Using PS with DJ almost seems to be standard practice, at least for the competitions.

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Post by Kepli » Sun May 27, 2007 4:18 pm

heruca wrote:One other reason: PS lets me easily place the original map in a tracing layer, so that I can do a more accurate recreation of the original map. I couldn't do that in DJ.
That's actually not true Heruca :wink:
Just make the original an object or cover jpg file and place it in DJ. Then you can draw over it. I have used this technique several times already :D
Image

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Post by Kepli » Sun May 27, 2007 4:24 pm

Dormouse wrote:Very good reasons. The need to put stuff in directories is one of the reasons I wouldn't use DJ.
Uhm, you always have to put art in some directory ... I am not sure why this would be a reason not to use DJ. Is it the fact that there is so much art that needs to be saved? That would mean that one of the biggest pros for DJ (the enormous amount of art produced by the community) is seen as a con ??? You see my confusion here? :wink:
If it is because you want to put the art neatly away in a folder structure you then have to maintain? Then the same confusion applies, since we are talking about the same pros and cons :wink:
But ... everyone has his/her reasons to use of not use a program. If this is your reason, than I respect that. I can also tell you that DJ 2 and the new DJ site will make things a lot easier.
Guess noone expected there would be such a friggin amount of free art being donated by everyone LOL
Dormouse wrote:It is interesting how it can sometimes be easier to envisage a mapping project in a photo editing or art prog rather than in a specialised mapping progs. Mapping progs can make some tasks much quicker and easier, but they all introduce restrictions to what can be done. Using PS with DJ almost seems to be standard practice, at least for the competitions.
That's often true for maps you like to re-draw (like Heruca's example) and you don't know a quick way to do that (like I showed in my previous post), or when you draw maps that are not in the 1 inch = 5 feet scale (less detail is needed with smaller scaled maps, so DJ could even be more of a hindrance :wink: ), or you want to do complicated shadowing (not a strong point of DJ 1), or you just know PS way better, or any other reason you can think of that works in your case :D
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Post by Dormouse » Sun May 27, 2007 6:30 pm

Kepli wrote:Uhm, you always have to put art in some directory ... I am not sure why this would be a reason not to use DJ. ...
If it is because you want to put the art neatly away in a folder structure you then have to maintain? Then the same confusion applies, since we are talking about the same pros and cons :wink:
DJ needs a rigid folder structure or old maps don't work, and sharing maps requires the same rigid structure. Fron time-to-time, I "improve" my foder structure. To use art, I will sometimes browse through folders; but equally often I will just do a search and copy things into a temporary folder for that map. DJ does not accommodate these approaches very well.
Kepli wrote: If this is your reason, than I respect that.
It is one reason. Another is the slowth. I realise it is probably because of the use of Java, but I still find it a pain.
Kepli wrote:I can also tell you that DJ 2 and the new DJ site will make things a lot easier.
I look forward to seeing them. :)
Kepli wrote:Guess noone expected there would be such a friggin amount of free art being donated by everyone LOL
I'm sure that's true, :D

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Post by heruca » Mon May 28, 2007 4:05 am

I've finally finished the area map. Drawing crop fields in a realistic style at this scale proved to be a pretty major pain, but I think it turned out pretty well.

I'm looking forward to resuming work on the two dungeon maps, tomorrow.

Here's an updated sample pic.
Attachments
Final Sample.jpg
Final map sample from BRPG conversion
Final Sample.jpg (132.28 KiB) Viewed 7013 times
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Dormouse » Mon May 28, 2007 5:49 am

It's certainly looking pretty good.

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