Sample Adventure Progress Reports

A "blog" of sorts to track development progress, discuss design theory, etc.
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heruca
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Post by heruca » Wed Jun 06, 2007 5:50 pm

Media bundles won't need updating, but the Encounters that employ the media will need to be updated each time the Encounter format changes.

If it gets to the point where many users or developers are producing these things, I'll probably spend the time to make a stand-alone Encounter updating tool.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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Post by heruca » Wed Jun 06, 2007 5:57 pm

Or an even better solution would be for me to add code to BRPG that can auto-detect what format an old Encounter was saved in and automatically update it to the new format, using defaults for any new values that need to be accounted for.

So when you try to load an old Encounter you might see an alert like this:
"This Encounter was in an obsolete format. It has now been updated to the new Encounter format and re-saved."

And then it proceeds to load the updated Encounter.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

Farland
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Post by Farland » Wed Jun 06, 2007 6:01 pm

That would be amazingly useful.
The World of Farland: www.farlandworld.com

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