As a concerned supporter of BRPG, I have to say that I'm not very excited by an uber die-roller at all... especially at the cost of two months of development.heruca wrote:Don't be surprised if a full month or two passes before v1.0.9 is released. There are a LOT of features going into this update.
Wouldn't 2 months of development on Flash integration open the door for all kinds of customized die rollers that would cater better (and more specifically) to all the different game mechanics out there? I mean, with probably 75%+ of your user base using d20 (which is probably a low-end figure), what's the purpose of making the die roller do all kinds of stuff they will never use? (BTW, I don't even play d20.)
Bottom line, you will never be able to build one central die roller that will actually cater to every game out there. But you *can* build a user friendly mechanism to allow gamers to create plug-ins and rule-sets for their particular games.
In addition, there are tons more posts on this forum about the promises and possibilities of true Flash integration in BRPG than the usefulness of a super die-roller. Just take a look at the very basic integration you have now... it created more interaction on the forums than we've seen in months.