BUG: (1.0.6a) FoW Mask Disappears on Preference Box [FIXED]

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Balesir
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BUG: (1.0.6a) FoW Mask Disappears on Preference Box [FIXED]

Post by Balesir » Wed Mar 14, 2007 7:51 pm

A really odd one: I had a FoW mask set up using the 'cell painting' methodology. Went to check/change Preferences - when I opened the 'Additional preferences' panel all of the FoW 'concealed' squares suddenly became dynamic.
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heruca
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Post by heruca » Wed Mar 14, 2007 8:59 pm

Thanks for the report. I'll check it out.

It's probable that I'm re-initializing the entire grid for some reason, and I shouldn't be (unless you are switching from square grid to a hex grid). Doing so would definitely nuke any cell-specific settings.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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Post by heruca » Wed Mar 14, 2007 11:00 pm

This is fixed for v1.0.6b.

Now the only time your cell-based reveal/conceal states get reset is if you change the grid type (from square to hex or vice versa).
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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