BUG: Turn Sequencer #count error [FIXED-v1.0.7a]

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Omnidon
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BUG: Turn Sequencer #count error [FIXED-v1.0.7a]

Post by Omnidon » Wed Apr 11, 2007 8:43 pm

The turn sequencer gets a "List expected for handler #count" script error nearly every time I try to open it.

Attempting to continue will sometimes hard crash BRPG.
One time it mysteriously added "Tiger", "Horse", and "Lion" to the turn sequencer list.

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heruca
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Post by heruca » Wed Apr 11, 2007 9:30 pm

Do you have any figures deployed when you do this?

Sounds like I got sloppy in my coding. Oh, and ignore the list of animals, that's just something I left in there to make sure a certain bit of code was being executed that refreshes the list. That code clearly failed to execute in your testing.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Omnidon » Wed Apr 11, 2007 9:36 pm

I happens no matter how many units I have deployed. (0+)

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Post by Farland » Wed Apr 11, 2007 9:51 pm

Hey heruca, it's looking like you might want to release that emergency update after all, huh?
The World of Farland: www.farlandworld.com

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Post by heruca » Wed Apr 11, 2007 10:03 pm

It sure is. This bug kinda makes things unplayable, so I'll have to fix it ASAP.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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heruca
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Post by heruca » Sun Apr 15, 2007 12:00 am

This is fixed for the next release (presumably v1.0.7a).
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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