Snap to grid and funtions in FOW won't work with hexgrid

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Lordippon
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Snap to grid and funtions in FOW won't work with hexgrid

Post by Lordippon » Sun Jun 10, 2007 11:13 am

I'm having problems with snap to grid when i use a hexgrid it won't work.
I'm also having problems with conceal, reveal and dynamic in the fog of war feature. They simply won't snap to the hexes in the grid, I end up with a marked square about an inch below were I want it. Is it not supposed to to mark a hex where I click in sted of a square an inch below where I click?

Every thing works perfectly when I use a square grid. But I am a GURPS player so...

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heruca
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Post by heruca » Sun Jun 10, 2007 11:41 am

Welcome, Lordippon.

Snap-to-grid has not been working properly in hex mode ever since I added a Zoom feature, so I have disabled the Snap-to-Grid feature while in hex mode (I believe that's one of the first things mentioned in the ReadMe file).

However, if the FoW tools aren't working properly in hex mode, that would be a bug, so I'll try to get that fixed in the next release, which will hopefully be sometime this week. Thanks for making me aware of the problem.

Are you using v1.0.7a, or v1.0.8?
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

Lordippon
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Post by Lordippon » Sun Jun 10, 2007 3:01 pm

I'm using v.1.0.7.a.

Sorry I must have missed the snap to grid thing in the readme file.

But the FoW feature trouble is probably a bug, as you say.

Thank you for a fast response.

I'm looking forward to the v.1.0.8 upgrade. :-)

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heruca
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Post by heruca » Sun Jun 10, 2007 3:37 pm

You can get it here:
http://battlegroundsgames.com/forums/vi ... php?t=1181

AFAIK, FoW should work the way you need it to in the new version, since FoW is no longer cell-based, but rather manually drawn.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

Lordippon
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Posts: 77
Joined: Sun Jun 10, 2007 2:41 am

Post by Lordippon » Sun Jun 10, 2007 4:35 pm

Awesome, That totally removed the problem with the FoW.

Thank you

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