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Bug: Grid Alignment & Sizing (FIXED)

Posted: Sun Dec 25, 2005 9:19 pm
by Kepli
1. I opened Blu's Inn and this is what I saw concerning the grid. After moving the map (using the arrow-keys), the problem is gone however. So not a major problem, but you have to move the map before placing something.
Image

2. When I move a figure outside the map (onto the black), I can keep moving and moving and moving ... :wink:

Posted: Sun Dec 25, 2005 9:53 pm
by erian_7
I noticed the same grid alignment problem as Kepli, and the fact that it self-corrected. However, the problem also occurs on the sci-fi map but it does not self-correct.

For the figures, I'd recommend having any that come with BRPG already rotated to the proper facing (let me know if you want me to crank those out--I can do that vs. the 313 bases I've got on the burner currently...). It could also be a recommendation to anyone creating BRPG art (or DJ art that might also be intended to go into BRPG).

Posted: Sun Dec 25, 2005 9:55 pm
by heruca
Issue 1, and its workaround, was mentioned in the ReadMe. I've also fixed that bug today, so that problem is history as soon as I post the new version.

Issue 2 is a different matter. I could have sworn I'd programmed in boundaries so that sort of thing wouldn't happen. I suspect I put in map-scrolling boundaries, but not figure-movement boundaries. Thanks for bringing this to my attention.

Posted: Sun Dec 25, 2005 9:57 pm
by heruca
I forgot to rescale the sci-fi map to 61 pixels per square, so it will never line up with the BRPG grid overlay. I don't think it's a program bug.

Try using this resized map, and see if it lines up properly after scrolling.

Image

Posted: Thu Jan 12, 2006 5:39 am
by Kepli
Update for version 1.03

Issue one is resolved. The selecting no longer shows up shifted when choosing a new map.

Posted: Thu Jan 12, 2006 5:40 am
by Kepli
Update for version 1.03

Issue two still exisits. I can scroll the map away totally and can also move an item totally of the map/screen.

Re: Bug: Grid Alignment & Sizing (FIXED)

Posted: Wed Jan 18, 2006 1:03 am
by Halebop
Kepli wrote:2. When I move a figure outside the map (onto the black), I can keep moving and moving and moving ... :wink:
Objects can be temporarily "parked" off the map using this. Also, by having no boundary to the map screen, players can not determine at which "end" of the world they are located by just scrolling.

Perhaps if you think this raises usability issues start a new thread for discussion because the alignment bug has been fixed.

Posted: Wed Jan 18, 2006 5:24 am
by Kepli
Agreed ... :wink:

Posted: Wed Jan 18, 2006 9:07 am
by Gwindel
Indeed, I intended to use the outside zone to place figs waiting to be used (under fog of war). So, even if it is not intended, I would like the feature to be kept.

Posted: Thu Jan 26, 2006 5:08 pm
by heruca
Starting with beta 1.0.4, you can no longer scroll the map forever. There are now set scrolling boundaries in all four directions, to keep you "on the map". You can also no longer move units off the map grid.

Question: Should I confine units to the map grid (which is big), or to the map graphic itself (which could be small)? I can imagine some GMs might want to keep units off the map and hidden (although the Sideboard is a more effective method). I guess it might be fun to place a virtual beer or soda can on the virtual table, beside the map, for a more realistic gaming environment. :lol:

Posted: Thu Jan 26, 2006 5:19 pm
by Gwindel
If sideboard works, I suppose an outside space is not really needed.

Posted: Thu Jan 26, 2006 7:32 pm
by Halebop
heruca wrote:Starting with beta 1.0.4, you can no longer scroll the map forever. There are now set scrolling boundaries in all four directions, to keep you "on the map". You can also no longer move units off the map grid.
Sounds good!
heruca wrote: Question: Should I confine units to the map grid (which is big), or to the map graphic itself (which could be small)?
I think the map grid. Not so much to replace the sideboard although this might be useful. More so cheeky players can't test for the edge of the map. You know who you all are! Yes you do!