Usability: 1000 Turns (RC2a-1.0.5beta) [FIXED]

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Omnidon
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Usability: 1000 Turns (RC2a-1.0.5beta) [FIXED]

Post by Omnidon » Fri Sep 22, 2006 12:03 am

Very minor issue, but I'll forget if I don't post it.

After 999 turns, the counter appears to go back to 100, though if you do 10 more turns you'll see that the last digit just isn't fitting into the field cuz it goes to 101.

:P

To duplicate, just change the fifth value in an encounter file to 998, load it, and step a few turns...

Or you can use this one:
http://allinyourmind.net/images/BRPG/testing1kturns.bge

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heruca
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Post by heruca » Fri Sep 22, 2006 1:06 am

LOL, I never expected even more than 100 turns when I designed it. And even that's a stretch.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Omnidon » Fri Sep 22, 2006 3:25 am

Hmm well I can certainly forsee exceeding 1000 turns, especially in tactical games.

But yeah, as I said, it's a very minor issue. :P I just had an impulse to test it.

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Post by Full Bleed » Sun Feb 11, 2007 12:50 pm

Technically, this is still a Bug, though it seems to simply be a display bug.

If it's not going to display 1001+ properly, you might just want to have it reset to 1.
Last edited by Full Bleed on Sun Feb 11, 2007 7:57 pm, edited 1 time in total.

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Post by heruca » Sun Feb 11, 2007 4:29 pm

Another one of those CRITICAL bugs, eh? :lol:

I'll probably make the field slightly bigger, to support up to 9999 turns, after which it will reset to Turn 1.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Full Bleed » Mon Feb 12, 2007 1:30 am

heruca wrote:Another one of those CRITICAL bugs, eh? :lol:

I'll probably make the field slightly bigger, to support up to 9999 turns, after which it will reset to Turn 1.
Heh, certainly not critical, but probably one of the easier bugs to squash.

And I'm all about moving these posts from Open to Fixed now! ;)

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heruca
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Post by heruca » Mon Feb 12, 2007 3:39 am

This is fixed for the v1.0.5 patch.

I still think no one is likely to exceed 999 turns in a game, but now I could be wrong ten times over and it would still work. :)
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Full Bleed » Mon Feb 12, 2007 5:22 am

Well, as far as I was concerned, the amount of turns wasn't as important as making sure the display was working correctly and having the counter properly reset when it did top out. Heck, 20 rounds in most battles is a pretty long time for the games I play.

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