heruca wrote:What sort of content do you need the most
Free stuff! It may sound strange to say so on a commercial website, but I love free!
My games are so diverse and off-the-cuff that I need to be able to draw upon a vast reserve of media if I'm going to play at all, and even though content creators are already underpaid as-is, I simply can't afford to pay for all of the media I require.
heruca wrote:and would be most likely to purchase if it were available?
I'd be far more inclined to purchase software than media, since that's far more likely to get frequent use and need more developer maintenance.
However, I have occasionally considered commissioning the creation of custom character art for especially important characters.
I also wouldn't be above purchasing large collections of small graphical tiles (not room-sized dungeon pieces but individual textures used to create more detailed tile-based maps), since I love tiles and they are very reusable.
I would certainly consider custom extensions and addons for existing programs to be among my list of most desired and most likely to purchase types of content, except that support for such extensions and addons is virtually non-existent in the software used by the roleplaying communities. I am of course hoping that BRPG will manage to change that attitude by example.
I'm not terribly picky and can make use of a wide variety of graphical art, including but not limited to:
- Face Portraits
- Full-body portraits / Front view figures
- Sprites (especially animated sprites)
- Special effect animations
- Mapping Tiles! As mentioned above, by tiles I mean small (commonly 32x32 pixel) textures used to quickly create maps. They form an important middle ground between a quick hand-drawn sketch and the small, meticulously crafted high resolution maps that the pros tend to turn out.
While I like the idea behind high resolution top-down figures, I find that they are innately too hard to make to allow the community to create enough of them for my needs.
One thing that really does tend to be lacking is the supply of unflattened, unresized graphics.
Although I am aware that the inevitable copyright concerns are largely responsible for the rarity of such graphics, I still have repeatedly seen graphics being flattened and shrunk unnecessarily based solely on the rather weak excuses that it saves file space or that it's just the way things have always been done. Media is far more valuable if it's provided in its original, editable, high-quality format since that allows it to be adjusted by the users to match graphics from other sources. It seems especially silly to actually pay money for a particular graphic and yet still not be provided with the original highest-quality version.
heruca wrote:Collections of sound effects?
Absolutely! One can never have too many sound effects! I never seem to be able to find the perfect sound effect when I go looking for something specific.
heruca wrote:Pre-made maps? Ready-to-run adventures?
I have absolutely no use for premade rulesets, premade adventures, or premade lore, as I pride myself on being able to create these things on the fly in response to the player characters and their roleplay decisions, rather than limiting the potential roleplay opportunities with my preconceptions.
Premade maps fall in a similar boat, especially since most map creators tend to make their maps rather small and flatten the layers before distribution.
heruca wrote:And for what genre?
I could potentially make use of almost any genre, but high medieval fantasy and futuristic sci-fi definitely hold undisputed dominion over my time and interest.
The things most lacking in terms of topics for artwork are good fantasy monsters and sci-fi space ships that are NOT
specific to any particular universe.
I go to great lengths to AVOID
using anything that is clearly derived solely
from Tolkien, Forgotten Realms, Star Wars, Star Trek, and so forth.
While you may think that limits my options to almost nothing, keep in mind that the creators of all those universes borrowed heavily from both real-world mythology and actual (albeit often inaccurate) scientific predictions of real-world periods in time. Dragons, goblins, elves, trolls, minotaurs etc were all around long before Tolkien came along, and yet good monsters even of those common varieties are extremely hard to come by. As for sci-fi, it can get very tiresome if every single space ship looks like either the Enterprise or an X-Wing.
Oh and I guess if particularly overambitious wishful thinking is allowed, then I would LOVE to see more art relating to steampunk. It's basically non-existent, which is rather surprising giving how vividly rich a steampunk setting could be.
(Steampunk is based upon the Victorian-era imaginings that mankind's advanced technology would follow the path of steam power instead of electricity. This of course includes the presumption that steam power is efficient enough to provide many of our modern conveniences. The setting allows for a marvelous mix of wondrously exotic technologies based around wood and copper tubbing with the the ruggedly independent adventurous attitudes of people used to relying on their own hands to get the job done.)