Below are shown two maps. The one on the left was exported from Dundjinni as a PNG at 122 pixels per grid square. The result is ready to use in BRPG. But you can get far superior-looking results if you export from DJ at 200 dpi in raw BMP format, then process it in an image editor (Photoshop, Gimp, etc.). In this case, I used Photoshop to slightly adjust the Levels, scale down the image to 122 dpi, and applied an Unsharp Mask filter with the settings shown below.
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Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.
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