Best practices for using Dundjinni maps in BRPG

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Best practices for using Dundjinni maps in BRPG

Post by heruca » Fri Mar 25, 2016 9:30 pm

Below are shown two maps. The one on the left was exported from Dundjinni as a PNG at 122 pixels per grid square. The result is ready to use in BRPG. But you can get far superior-looking results if you export from DJ at 200 dpi in raw BMP format, then process it in an image editor (Photoshop, Gimp, etc.). In this case, I used Photoshop to slightly adjust the Levels, scale down the image to 122 dpi, and applied an Unsharp Mask filter with the settings shown below.
Best Practice for DJ Maps.png
Best Practice for DJ Maps.png (1.51 MiB) Viewed 4997 times
Unsharp Mask.png
Unsharp Mask.png (157.4 KiB) Viewed 4997 times
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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