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Unique Gaming Dice

Posted: Thu Sep 25, 2008 4:56 pm
by BTS1967
Some of the games I play use some very unique dice.

Runebound is probably the most interesting example as it uses dice with upwards to three terrain icons per side of the die. And you can roll upwards to five dice (modified by actions taken by the player). What you roll determines what you can travel through.

It would be nice to be able to create these six sided dice within the game framework.

Though I could see the current BRPG dice macro setup using tables. But each die would have to report a result. So if I roll 5 dice, I get 5 results.

There is another game I have played that uses unique gaming dice but I cannot recall the dice setup... I think it is DoA but not sure.


Posted: Thu Sep 25, 2008 5:29 pm
by heruca
I'm sure a lot of wargames and boardgames use custom dice (e.g., Battlelore, Memoir '44, etc.), so this would be a good feature to have, either in the main program, or as a separate utility.