Status sheets

Post Reply
User avatar
rrvistas
General
Posts: 108
Joined: Sat Oct 18, 2008 6:29 pm
Location: AUSTRIA

Status sheets

Post by rrvistas » Mon Oct 20, 2008 9:14 am

Some games like FlightLeader or Blackbeard feature status cards/sheets for players where the player record status information my placing tokens.
Most of the time those status cards/sheets also define the possible values and effects that can then be read from the card/sheet?

How could this be handled?

User avatar
heruca
Developer
Posts: 9323
Joined: Sun Nov 20, 2005 11:58 pm
Location: Buenos Aires, Argentina
Contact:

Post by heruca » Mon Oct 20, 2008 10:13 am

In some cases, the counter-on-a-sheet functionality would be duplicated verbatim. The addition of tabbed views will really help in this regard, since you could simply have one tab for the game board and tokens, and another tab to view the status sheet.

In other cases (e.g., a simple Turn Counter), there will be more efficient ways of tracking that information without bothering to do it exactly the same way as in the printed boardgame/wargame.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

Post Reply