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Topography and fog of war

Posted: Sat Jan 10, 2009 8:56 pm
by GAMAserf
Will 'fog of war' include obfuscation by battlefield topography, and will an observer unit's altitude (vis-à-vis the observed unit and other terrain features) factor into the calculus?

That is to say, can units behind a wall or in a ravine conceal themselves longer than a unit observed in the middle of a plowed field? Will a ridge conceal a brigade? Will an observer on high ground see beyond lower hills?

Posted: Sat Jan 10, 2009 9:10 pm
by Omnidon
BRPG does not currently support Line of Sight. It will be a v2 feature.

Refer to the FoW suggestion summary.

Posted: Sat Jan 10, 2009 10:15 pm
by GAMAserf
Omnidon wrote:BRPG does not currently support Line of Sight. It will be a v2 feature.

Refer to the FoW suggestion summary.
I appreciate your response, but this is the WgE forum -- not the BRPG forum.

It may be helpful, however, if you could enlighten us as to where WgE v1 will fall in relation to BRPG's versioning scheme. It seems entirely possible that "line of sight" could be developed for WgE and then included in BRPG v2. I am hopeful that this is indeed the case.

Anywho ... Heruca, please consider "line of site" a feature request for WgE.

Posted: Sat Jan 10, 2009 11:36 pm
by heruca
Line-of-sight is going to be a very tricky subject. Every game has its own (sometimes quite complex) LOS rules, so the easiest implementation will be to let you handle it exactly as you would in a face-to-face game. But it would be nice to eventually automate LOS calculations.

Playing wargames via VTT will make it possible to do away with cumbersome things like secretly writing down movement orders for units that aren't on the game board because they haven't been spotted by an enemy unit.

Posted: Sun Jan 11, 2009 12:20 am
by Omnidon
GAMAserf wrote:It may be helpful, however, if you could enlighten us as to where WgE v1 will fall in relation to BRPG's versioning scheme. It seems entirely possible that "line of sight" could be developed for WgE and then included in BRPG v2. I am hopeful that this is indeed the case.
My understanding is that wargame edition v1 was basically going to be BRPG v1 with the RPG-specific features removed and some wargame-related features added. Hence my original reply.

LoS is definitely important for war games, but personally I'd say the same about RPGs.

My feeling on the matter of war game edition is that heruca should just add some basic war game support to BRPG v1 then start working on v2.

But, of course, I also feel that working on v2 requires Director 11, which he can't afford to buy at the moment.