turn sequencer question_Car Wars

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Cannon Fodder
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Joined: Sun Jun 27, 2010 5:00 am

turn sequencer question_Car Wars

Post by bubblegmkd » Sun Jul 24, 2011 3:31 am

I am in the process of setting up the turn sequencer to run a car wars game and was wondering if there was to show the amount of movement a player would move in each phase ie

player 1 is traveling at 25 mph and moves on phase 1,3,5
phase 1 he moves 1" phase 3 he moves 1" phase 5 he moves 1/2"

player 2 is traveling at 30 mph he also moves on phases 1,3,5
phase 1 he moves 1" phase 3 he moves 1" but on phase 5 he moves 1"

thanks for any ideas on how to accomplish this if it is at possible.

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Post by heruca » Sun Jul 24, 2011 1:20 pm

There's no way to do that via the Turn Sequencer. In any case, according to the Car Wars rules, vehicles that get a half move may take the half move during any phase they move on, not just on the phase indicated on the Movement Chart.

I recommend having the Movement Chart easily accessible as a portrait triggered by a small free-floating object/component. Perhaps you can use the Notepad feature to track which vehicles have taken their half-move for the turn?
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