V1.1a bugs (testing 11/24)

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Farland
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V1.1a bugs (testing 11/24)

Post by Farland » Sat Nov 24, 2007 12:42 pm

My first attempt to place a figure produced:

Director Player Error
Handler not defined
#storeCurrentGameState
Script Error? Continue?

Clicking yes got rid of the message but the figure was not placed. In fact, I am unable to place any figures! Clicking no closed BRPG, whereupon I got the good ole' BRPG has encountered a serious error and needs to close when I tried to restart it. The second restart brought it back up.

Continuing to try to place figures produces the same result. I can't place figures.

Information possibly of note: I replaced my User Cast.cxt file with the same file from 109a.

I'm using WinXP.
Last edited by Farland on Sat Nov 24, 2007 12:50 pm, edited 1 time in total.
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Post by Farland » Sat Nov 24, 2007 12:46 pm

Same result for objects.
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Post by Farland » Sat Nov 24, 2007 12:58 pm

I'm guessing this is something small that was broken in the patch, but right now it's shut down my in-game testing of 1.1 completely.
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heruca
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Post by heruca » Sat Nov 24, 2007 1:02 pm

For anyone wondering, v1.1a hasn't been released. I merely provided an alpha build to Farland since he had a game today.

Farland, a fixed version is on the way.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Farland » Sat Nov 24, 2007 1:08 pm

Thanks!
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heruca
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Post by heruca » Sat Nov 24, 2007 1:29 pm

Problem solved, which bodes well for a public release of v1.1a soon.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Farland » Sat Nov 24, 2007 4:59 pm

Only two errors so far:

we had trouble exporting and importing a media bundle. We only tried one, and will retest.

Second, the DM got a script error upon trying to use the fog of war in dynamic setting. he had FOW on, tried to place a figure, which called up the error, and then BRPG crashed. This error was not reproducible, so it may e nothing. Is there an error log, BTW?

Also, these don't seem unique to 1.1a.

During combat, AOEs worked very well, encounter updates were a breeze, and not a bug was raised.
Last edited by Farland on Sat Nov 24, 2007 5:07 pm, edited 1 time in total.
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Post by heruca » Sat Nov 24, 2007 5:07 pm

I couldn't reproduce the FoW crash, either.

Both of those errors sound like a carryover from a previous version, but not related to any of the v1.1 or v1.1a additions.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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Post by Farland » Sat Nov 24, 2007 7:09 pm

No other bugs were found. The game was a success. :)
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Post by Full Bleed » Sat Nov 24, 2007 7:54 pm

You might want alpha test results reported in a non-public forum.

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heruca
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Post by heruca » Sat Nov 24, 2007 8:18 pm

I just made a subforum for reporting bugs on alpha builds, but I'm not seeing how to make that subforum invisible to regular users. Omnidon, could you set that up when you get a chance? You're the PHPBB master.
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Post by Omnidon » Sun Nov 25, 2007 3:50 am

You can edit permissions from the panel called "Management" in the "Auths Center". However, since you probably won't be creating new forums very often I can do it for you easily enough.

Forums, when created, default to being admin-only.

I have created a group called Alpha Testers that will have access to this forum and added Farland.

Just add whoever else is participating to this group:
groupcp.php?g=1075

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Post by heruca » Sun Nov 25, 2007 11:40 am

Thanks.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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