Free Map it 64, Tile Mapping Application (WinXP/Vista)
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Free Map it 64, Tile Mapping Application (WinXP/Vista)
Hello
Im adding , my program here , hope you like it? its free! and tested.
If you press 1 to 9 in the hex select window it uses hextile files 1 to 9, I was planning more graphics maybe you would like to add some?
thanks Mark
Im adding , my program here , hope you like it? its free! and tested.
If you press 1 to 9 in the hex select window it uses hextile files 1 to 9, I was planning more graphics maybe you would like to add some?
thanks Mark
Last edited by MarkSimms on Sun Dec 27, 2015 5:43 am, edited 6 times in total.
- Omnidon
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Squares size
Hi Omnidon
You just press Enter for bigger tiles, and Enter again for Hex Tiles!
What are you Makeing?
You just press Enter for bigger tiles, and Enter again for Hex Tiles!
What are you Makeing?
- heruca
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Just so folks know before they download this, it's a program for Windows XP or Windows Vista. The thread title has now been updated to include this info.
Last edited by heruca on Fri May 16, 2008 5:30 pm, edited 2 times in total.

- Omnidon
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Re: Squares size
I'll be creating many general-purpose roleplaying tools. One of them will be a (square) tile mapping application with much more advanced features. I'll post more details on it when it's nearing completion.Marksimms wrote:What are you Making?

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That sounds interesting
Hi Omnidon,
Hey are you near completion now? sounds good! can I get a sneak peak at a beta version? "Advanced features" sounds like fun.
thanks Mark
Hey are you near completion now? sounds good! can I get a sneak peak at a beta version? "Advanced features" sounds like fun.
thanks Mark
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Re: That sounds interesting
Heheh, it's still in an early development phase, but I'll be sure to tell you as soon as it's ready for beta.Marksimms wrote:Hey are you near completion now? sounds good! can I get a sneak peak at a beta version? "Advanced features" sounds like fun.

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what Does it Run on
Hello aLL
Im collecting PC config, on what the program runs on! could you please add this to this thread? its realy important for future updates!
thanks Mark
Im collecting PC config, on what the program runs on! could you please add this to this thread? its realy important for future updates!
thanks Mark
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There are large numbers of tiles available in the 16x16 (RPG Maker 2000) and 32x32 (RPG Maker XP) sizes.
Search for "RPG Maker tileset"
A large number of free 32x32 tilesets are included in the RPG Maker XP demo.
Game Maker is another similar application that uses 32x32 tilesets, although that community isn't as big.
I will be posting my own tileset collection at some point.
Search for "RPG Maker tileset"
A large number of free 32x32 tilesets are included in the RPG Maker XP demo.
Game Maker is another similar application that uses 32x32 tilesets, although that community isn't as big.
I will be posting my own tileset collection at some point.
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thanks
Thanks Omnidon , that will scale quite well "Tile size*1.25" 32 *1.25= 40 pixels & 16*2.5 = 40 pixels. I like the select box where you have a variable size. or for the 20 pixel square 16*1.25
Maths , who said gameing isnt educational
Maths , who said gameing isnt educational

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Yeah, I was originally hoping to actually use RPG Maker XP as a map maker.
It has a lot of great features, but unfortunately since it is designed for making RPGs, it is lacking a few of features that I felt were crucial to good map-making... (such as an Export Map feature)
Thus I started working on my own application. At first I intended my tile mapper to just to be a mapping equivalent of RPG Maker XP, but now I intend to take it far beyond that.
It has a lot of great features, but unfortunately since it is designed for making RPGs, it is lacking a few of features that I felt were crucial to good map-making... (such as an Export Map feature)
Thus I started working on my own application. At first I intended my tile mapper to just to be a mapping equivalent of RPG Maker XP, but now I intend to take it far beyond that.
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Tiler
Omnidon if your app is better than RPG Maker(for makeing Maps etc), that would be great! Im looking forward to looking at it! I can tell you know what your talking about! and seens as you have a background in RPG, it will probably be better than a made to fit the market type app.
Im sort a game anything, I toy around with all sorts of stuff, I felt I needed a Hex tiler, now all I need are the tiles done.
what RAM do you have in your Duo PC? I was wondering what MAP it worked on? I am interested in all machines it fails or works on.
Im sort a game anything, I toy around with all sorts of stuff, I felt I needed a Hex tiler, now all I need are the tiles done.
what RAM do you have in your Duo PC? I was wondering what MAP it worked on? I am interested in all machines it fails or works on.
- Omnidon
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My application is being written using mostly ActionScript.
Although I'm currently developing it using AIR (Adobe Integrated Runtime) as a desktop application, I will also probably create a web-based version of it.
Either way, it should work on any hardware and OS that can run Flash Player 9.
Obviously, the more memory you have the bigger the maps you will be able to create, although because it uses repeating tiles instead of huge individual bitmaps, it will have much better memory performance than most graphics-oriented applications (such as BRPG
).
I will certainly create some means by which to import the maps into BRPG, although if AS3 support isn't added to Director 11 then it will have be something fairly basic.
Although I'm currently developing it using AIR (Adobe Integrated Runtime) as a desktop application, I will also probably create a web-based version of it.
Either way, it should work on any hardware and OS that can run Flash Player 9.
Obviously, the more memory you have the bigger the maps you will be able to create, although because it uses repeating tiles instead of huge individual bitmaps, it will have much better memory performance than most graphics-oriented applications (such as BRPG

I will certainly create some means by which to import the maps into BRPG, although if AS3 support isn't added to Director 11 then it will have be something fairly basic.
Last edited by Omnidon on Mon May 19, 2008 3:38 am, edited 1 time in total.
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OS independant
Well it seems that OS independant is the new way to work, like Java(yet to learn it) Action Script sound like a simular approach. Ive seen some flash games there not bad. your right about the repeating Tiles less Ram needed, thats a good point - If your pre planning things like that - then im sure you will do it well. It will be nice to get your Maps into BattleGrounds, aswell. I think where users can contribute would be a nice touch.
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Omnidon wrote:I will certainly create some means by which to import the maps into BRPG, although if AS3 support isn't added to Director 11 then it will have be something fairly basic.
Well, I didn't mean merely importing my maps. I meant the ability to import maps in such a way as to take advantage of the tiling feature, or at the very least the ability to alter the map on the fly.Marksimms wrote:It will be nice to get your Maps into BattleGrounds, aswell. I think where users can contribute would be a nice touch.
If AS3 support is added to Director 11, then I could integrate the entire mapping program into BRPG.
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yep I see
Omnidon I see, it is a good project to do.!. I hope your as lucky at importing your MAP feature as I have been thanks to you, Those tiles I found 32x32 , I just streched at 125% in MsPaint and they went right into "MAP it" cant belive it not one tile at a time but full sheets hehe , glad I talked to you.
I realy realy like battlegrounds and the forums, and colors and content, the whole experiance here is pleasant.
Ive been on the demo before, and Im just going look at it again.
I realy realy like battlegrounds and the forums, and colors and content, the whole experiance here is pleasant.
Ive been on the demo before, and Im just going look at it again.
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BattleGrounds
Hey, That was great! I could use battlegrounds straight away! all came natural, and best of all I put my own map into it!
I think it would be good for solo play too!
I think it would be good for solo play too!
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Re: Tiler
I didn't see your question earlier. I have 2GB RAM in this system, although I'm sure something as simple as MAP It would work on much less.Marksimms wrote:what RAM do you have in your Duo PC? I was wondering what MAP it worked on? I am interested in all machines it fails or works on.
- heruca
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Or you could just have an Export Map feature in your app, to create a stand-alone graphic that could be imported into BRPG like any other map. But of course then you lose all the RAM-saving benefits of the tile-based approach. Unless you export to BRPG's Encounter format, making each tile a BRPG tile (so that it's not one huge map, just a bunch of tile objects that are locked down under the grid).Omnidon wrote:I will certainly create some means by which to import the maps into BRPG, although if AS3 support isn't added to Director 11 then it will have be something fairly basic.

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