an A.I. for any boardgame\wargame (windows) & PnP

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MarkSimms
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Joined: Mon Aug 27, 2007 5:37 am

an A.I. for any boardgame\wargame (windows) & PnP

Post by MarkSimms » Wed Aug 29, 2018 3:53 pm

I have created an app to be used with BG, its an A.I. & randomizer, you can print and play or use the app I did to avoid printing.

a randomizer / A.I.

for any game, the details are on the PNG, you have 4 chits with an icon on each edge, in the centre of each chit is a dice number, each turn you roll 4 dice and rotate the chits if their dice is the same as the ones rolled, then check the centre edges of each chit for actions you can do this turn, the chits can be for different aspects of the game like magic or combat or healing etc...

the icons starting at 12oclock right edge, the 3oclock, 6 and 9 give your four icons choices, this can be narrowed further by what part of the game your in such as combat. but the icon list can vary to suit , you can have all 8 external edges or 8 internal edges or flipped chits etc...

the icons can mean many things and can be swapped with other game chits to form new lists, you can hotswap in a game to mix it up or because of a chaos roll.

you can have more than one set of 4 chits for different parts of the game, or different situations, giving you extra flavour.

you can flip single chits, you may do this for melee or ranged fire.
the idea is you create your own chits to suit the type of game your playing.

you could also have two chits interacting with each other like hand and bow, or hand and lock, or magic and sword. this should give some flavour, this is the algorithm part the A.I.

the differrence this system gives you over randomizers and lists are: its visual , the chits can be hotswaped, no list construction but you have to make the chits but you dont have to planout a list, its dynamic you cant pre know a set of events. its SIMPLE THIS IS SO-IMPIORTANT if a system is to much effort to learn it wont be used.
Attachments
sheet.png
pnp version
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MarkSimms
General
Posts: 173
Joined: Mon Aug 27, 2007 5:37 am

Re: an A.I. for any boardgame\wargame (windows) & PnP

Post by MarkSimms » Sun Sep 16, 2018 5:54 pm

fixed the app and added animated effects
Attachments
Ne.png
app screen
Ne.png (35.68 KiB) Viewed 173 times
gameaiwithflip_07_DELUX.zip
windows app to run games
(789.5 KiB) Downloaded 10 times

MarkSimms
General
Posts: 173
Joined: Mon Aug 27, 2007 5:37 am

Re: an A.I. for any boardgame\wargame (windows) & PnP

Post by MarkSimms » Mon Sep 17, 2018 7:52 am

new version
Attachments
gameaiwithflip_12_DELUX.zip
(822.72 KiB) Downloaded 10 times
2.png
2.png (56.34 KiB) Viewed 169 times

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