This feature has been suggested quite often in various forms. In the most basic form, it is idea of having multiple encounters open at once.
-- Confirmed v2 feature
- What do you mean "Tabbed"?
If you use Firefox, hit CTRL+T
That's a tab.
Tabs are basically the idea of having multiple windows open at once, one hidden behind the other, until you click the relevant button to switch them.
The term comes from hanging file folders; the label at the top is called a tab. - Multiple Encounters
The advantages of having multiple encounters open at once should be fairly obvious. You could have the sewer map, the city map, and the world map open all at once. There are some less obvious benefits too however.
Some may not like this feature, so it should be optional. - Swap Units
It should be possible to swap units between open encounters. (So you could, for example, copy the player character figures from the world map to the city map while keeping both open.)
Some measure would have to be taken to avoid duplicate names on units though. - Visible Sideboard
Many people like to be able to preview the units they have stored on the sideboard. This was a difficult feature to tackle, until it was linked to the tabbed encounter idea.
Soon after the Tabbed Encounters feature is added, it will be possible to view the sideboard in a tab.
It also opens up the possibility of having multiple sideboards, filtered based on things such as which encounter they are for, or what type of unit they contain. - Document Tabs
It should be possible to open web pages and text documents instead of an encounter in one of the tabs, for quick viewing and editing.
While this could be accomplished by other means, such as Flash Integration, a built-in function would be best for the average user. - Chat Tab
Would be nice to be able to embed the chat console in one of the tabs. - Movie Tabs
The ability to open movie files and flash applications in their own tabs would be nice as well. - Tab View Locking
The GM needs to be able to control which tabs are visible to the player, so he can keep attention on a plot scene or keep unready areas hidden. - File Browsing Tab
It would be handy to have a tab that allows browsing of the hard drive in an "Explorer"-style directory tree.
This would enable users to leave the folders that they'll use most expanded in the tab for easy access to files.
There would be buttons or perhaps context menu items that would allow selected files to be used in BRPG. (Use for Figure... Use for Map... Use for Object... etc.) - Drag & Drop on Tabs
There should be the ability to move things from one tab to another by dragging & dropping something from an open tab onto the tab button of a second tab.