Sound Mixer

Non-bug comments, suggestions, and feature requests for BRPG and/or BGE
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heruca
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Sound Mixer

Post by heruca » Sat Jul 15, 2006 5:49 pm

--Thread Split by Omni from "The mighty HARN"--
GMBazUK wrote:I cant wait to have a beautifully depicted scene (images courtesy of Battlegrounds) with the players resting after a difficult encounter by a babbling brook with the wind in the trees, and the birds in the trees (sound courtesy of Battlegrounds) having a conversation about.. well nothing inparticular (chat courtesy of Battlegrounds) as the party cleric does his best to staunch the massive loss of... Id better stop there.

Baz.
That reminds me, eventually I want sound FX and music to be managed in a virtual mixer, so you can blend various concurrently playing sounds.
:arrow: Please help spread the word about BRPG and BGE, and never hesitate to tell me how I can make them better suit your gaming needs.

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GMBazUK
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Sound mixers

Post by GMBazUK » Sun Jul 16, 2006 6:10 am

I have recently trialed several sound mixers - These are the freeware ones

www.syntheticreality.nu
Pros-
Slide show background
Stock sounds which are always available from the interface like birds, and weather effects
Drag and drop interface for additional channel based sounds
Loop option
Cons-
Cannot add sounds to the list available whilst the program is running

OpenSebj -Open source project in development (just goolge it)
Pros-
Drag and drop sounds onto a graphical timeline
Sounds can be added and edited in advance within the program
Cons-
Has lots of features which may not be needed
Can use a lot of memory.

Check them out. Personally I think the Syntheticreality product is as complicated as you would need and with a little additional functionality,like removing silence from the beginning and end of tracks, fading of sound files, being able to add files from your itunes directory on the fly.I also believe it may no longer be supported.
If you would like to contact the developer I have an email address if it helps.

One last point, I own several CD sound collections, and have found wma to be a better choice than mp3 for backwards compatibility.

Baz.

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Omnidon
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Post by Omnidon » Sun Jul 16, 2006 8:23 am

A related discussion:
http://www.battlegroundsgames.com/phpBB ... .php?t=566

It would be great to have a built-in soundmixer though ;-)

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